Video games adapted for people with disabilities
Every day, Anicet Mbida makes us discover an innovation that can change the way we consume. On Wednesday, he became interested in inventing video game controllers for people with reduced mobility. The conversations will also be transcribed in sign language.
Today’s innovations are disability issues that are beginning to be considered in video games. We will soon have the transcription of the conversations in sign language after the adaptation of the controllers to people with reduced mobility.
It’s the first and most important because it doesn’t come from some obscure indie game that no one plays. We owe it to a very big game, Forza Horizon 5, released yesterday. It’s even a gondola head selling next-gen consoles.
For those who don’t know, it’s a racing simulation with a story mode where you can upgrade your car and buy other cars.
In all dialogue scenarios, interpreters will be able to appear in the corner of the screen and translate anything that is said into sign language.
Why sign language instead of the subtitles we often see?
Because many people who are deaf or hard of hearing have trouble reading subtitles. Some people also suffer from dyslexia, which complicates matters. Finally, tone and emotion cannot always be conveyed in words. And the performer does it easily with his face.
It’s not the only secondary option in the game, however, you can also adjust the display for color blind people, increase the contrast for better visibility, or even slow down the game to fit the larger world. In fact, the entire game was designed to be playable by people with disabilities from the start.


